The VR in this VR... sarcastically "satirizes" VR

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The VR in the VR... sarcastically "satirizes" the VR from Baidu VR

In this newly released Daydream VR game "Virtual-Virtual Reality", a melting butter will command you to stick toast on his greasy body. When he asked for more toast, 32 toasters appeared in the scene. You are in a hurry, Toast is burning, and it hits the floor. So, the butter was not happy. He yelled at you, "too full of his butter body," but you couldn't get all the toast on him at once.

Butter then evaluates your service: "The waiter clearly demonstrates the human ability to coordinate." When you take down the VR headline named "Virtual Work Access Point" in the game, you find yourself In a white sterile room, your boss is very disappointed with you.

Virtual-Virtual Reality is a 2-hour virtual reality game developed by Danny Cannizzaro and Samantha Gorman. In the game, the player will play a "virtual waiter" serving special guests. In the future world, robots have replaced humans in many jobs, and human labor has become a type of service for AI customers. In-game startup Activitude is making profits by providing this service. You need to provide Activity's AI customers with VR headpieces called "Virtual Labor Access Points" in the game, such as butter, while in the real world you have to use Google Daydream controllers to perform various operations.

This is a game that includes many levels. As the game progresses, you will encounter more difficult tasks, and the more you are “immersed” in virtual service tasks of Virtual-Virtual Reality, the lower your score will be. You will feel that there is a big gap between the services you provide and the customer requirements. When you are excessively lost in virtual reality, human labor organizations will contact you.

Gorman said: "We are always looking for a more satisfying immersion. I feel that for every technology, people just want to get a deeper sense of immersion. Our slogan is 'must be deeper'."

The studios of Gorman and Cannizzaro are named Tender Claws. In 2002, she began to develop early projects based on the VR environment. Gorman is not sure whether VR will be widely used by start-up companies today. She hopes to express her views on the growing VR industry, virtual labor, and escapism through Virtual-Virtual Reality. In this game, media is the theme.

Gorman said: "We hope to do something around the practical level to direct our attention back to the medium itself. This can be traced back to the desire for more in-depth cultural desires, constantly wearing head-tie, and continuing to wear enhances our vision. And bring something more immersive."

Gorman said that Google is very interested in Tender Claws' irony about the technology. She met with several Google representatives, which changed Goreman’s view of Google. It was no longer the commercial VR that was ridiculed by Virtual-Virtual Reality, but was a group of individuals. Gorman also considered "Virtual-Virtual Reality" as an "intervention" in the VR hype cycle. "It is both a love letter and a way to make media more important."

Virtual-Virtual Reality satirizes commercial VR and the buzzword of "immersiveness," and the only medium that can communicate its many themes is VR itself.

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