In the next ten years, Mark Zuckerberg hopes that VR can penetrate every corner of our lives, replacing televisions, computers, and even smart phones, and that VR will be our primary means of interacting with the digital world.
Although the VR headset supports 360-degree video and some early social functions, the main positioning of the Oculus Rift is still a device that serves video game players.
Jason Rubin, vice president of Oculus, said: "It's very simple. If Facebook is going to create a VR world tomorrow, then people must buy the headphone today. The easiest way is to play video games. My job is to get my head in the moment. Shipment."
People at the forefront of graphics technology are driving the development of VR. Although these are mainly based on VR headsets for smartphones, such as Gear VR and Google Daydream, true innovations happen in high-end markets, including Oculus Rift.
In general, high-end PCs can take advantage of the Oculus Rift, and people with high-end PCs generally like to play video games. Therefore, Facebook spent 500 million US dollars to fund the development of Oculus Rift games, including the future of sports games "Echo Arena", and the upcoming "Marvel Powers United". These games help to popularize VR devices.
Facebook has been deeply plowed in this field for a long time. In terms of availability, the launch of each new tour will push VR forward. It is difficult to develop VR games today in order to provide a more stable return tomorrow and a humanized VR experience. Zuckerberg is getting closer to his dream. He predicts Oculus "is also making things for grandparents."
Rubin said: "The game is an important part of VR, but this is not all." He said that there are still many things to do outside the game.
In other words, the game leads the future of VR development. For example, "Marvel Powers United" brings some new "comfort models" that can ease VR motion sickness in the visual field. Other VR developers can embed this functionality into their own games or apps.
This will make the VR experience more comfortable. It is also important that those who are fully engaged in research and development will now be able to gain experience and build the tools they want to bring more software and application tools to VR.
Rubin said that not just video games, it will be a new software category - at least we imagine this, and we are just beginning to imagine it.
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